Friday, March 9, 2012

Music Unlimited Android app offers offline support


Android users with the Music Unlimited app on their handsets can now look forward to enjoying playlists offline. A recent announcement from Sony conveys that the company now offers offline support for user playlists on this service.

Subscribers of Music Unlimited can utilize the feature on their devices if they wish to access the playlists in locations where there is no mobile connection. Users may also bring this function into play when data usage has to be kept in check. It can be activated by accessing playlists stored under the My Library tab. The Options button will now come with an alternative for offline playlist availability.
“We’ve added offline playback  functionality to the Music Unlimited service’s Android app. Now you can download your Music Unlimited playlists and play the songs you’ve added to those playlists wherever you go, even places where you can’t get a mobile signal like airplanes or the back room of your relative’s house where you’re hiding because hey, you love them, but you just need a little peace and quiet before your aunt asks another question about how your dating life is going,” communicates Jeff Safran, Marketing Manager, Sony Network Entertainment through a recent post on the official Sony Network Entertainment blog.


After selecting Available Offline, users will have to wait till the line-up is downloaded on the device. Subscribers who are offline can choose Switch to Offline Mode from the Android hardware menu. From among this downloaded listing, it is possible to browse by various categories or genres.
The Music Unlimited app for Android smartphones and slates can be installed free of cost, from Google Play.








iPads Vs. Android: 3-Way Tablet Shootout

Is Apple's new iPad, the iPad 2, or Asus' best Android tablet right for you? We do a detailed comparison of cost, features, design, and other key criteria.



The Retina display in Apple's new iPad looks gorgeous. For once, Apple's marketing hyperbole seems restrained. But is it enough to justify a tablet pricetag of $500 or more?
the new iPad
Apple's New iPad
If you're in the market for a tablet at the moment, you can't do better. The most direct, known Android-based competitor, the Asus Transformer Pad Infinity doesn't yet have a release date. And it starts at $100 more.
The main argument for an Android tablet rather than an iPad has to do with openness. Beyond the fact that Android apps in Google's store can be sold without the approval that Apple requires for iOS apps, the Transformer Pad gives users more control over the movement of files. It includes a microSD slot and USB port, thereby allowing users to transfer files on and off the device as they see fit.


Apple would rather that its customer avail themselves of iCloud and iTunes for moving files around. That's fine for most people, but not everyone welcomes Apple's gate keeping.
Frankly, the new iPad's strongest competitor at the moment is the iPad 2. At $399, it's a pretty good deal, and is arguably a better deal than Amazon's $199 Kindle Fire, considering how much more the iPad 2 can do.
For developers, the new iPad will be a necessary expense. Competitors will buy them for tear-downs.
Consumers may find the choice more difficult. If you own an iPad and use it primarily for leisure reading or games with 3D graphics, like Infinity Blade, then you'll probably appreciate the vivid screen in the latest model. Gazelle.com is presently offering $220 for a 32 GB iPad 2 with WiFi in good condition, so the trade-up cost is not that bad.

If, on the other hand, your iPad or iPad 2 is primarily something you hand the kids to keep them away from your laptop, the new iPad probably doesn't make sense. Angry Birds on a 2048 x 1536 pixel screen isn't that much more wonderful than it is on a 1024 x 768 pixel screen.
Business travelers who prefer an iPad to a laptop may find the new iPad's 4G LTE capabilities compelling, to say nothing about what the screen will do for presentations. But if your work doesn't require the the Retina display or the ability to transfer of large files, 3G connectivity is likely to be adequate for the times when you don't have access hotel WiFi.
Judging on specs alone, the new iPad looks quite compelling.
Which tablet suits your needs best? Dig into our detailed comparison of the two iPads, then compare the new iPad and the Android rival from Asus. 

Friday, March 2, 2012

Google releases Android interface design stencils

Hopes to nurture uniform interface development



SOFTWARE DEVELOPER Google has released Android 4.0 design stencils to help developers create mock-up user interfaces in double quick time.

Google's Android 4.0 Ice Cream Sandwich brought a host of new features but the most noticeable was a change in the user interface with new icons, buttons and interface controls. Now Google has offered designers the chance to download stencils so that they can create interface mock-ups using Adobe Fireworks, Adobe Photoshop and Omni Omnigraffle.

Google has been placing increasing importance on the look and feel of Android applications. Recently the firm released a style-guide so developers can achieve the right tone with their instructions.
However Google's release of design stencils is a move to show that developing applications on its Android operating system need not be an extraneous process. Plus it should help developers use 'Android standard' icons and interface controls from a very early stage of development.

Google's Android had come in for some criticism due to its mish-mash of user interfaces from several versions of the operating system. However now that the firm has integrated both tablet and smartphone operating branches into Android 4.0 Ice Cream Sandwich, it needs to encourage uniformity in design across devices with different screen sizes.

Now Google needs to not to make any major user interface design changes with upcoming versions of Android, as rumours are claiming that Android 5.0 will be released before the end of the year. ยต



Android Malware Continues To Surge

Mobile threats increased six-fold between 2010 and 2011, says Kapersky Lab, as security experts at RSA debate whether Android or iPhone is more secure against malware attacks.




Mobile malware developers have been busy, as the quantity of malicious threats that target mobile devices increased more than six-fold between 2010 and 2011.
That's one finding from new research released this week by anti-virus software maker Kaspersky Lab, which reported that the number of distinct mobile malware families more than doubled from 2010 to 2011. Whereas 153 new mobile malware families appeared in 2010, and were collectively modified more than 1,000 times, "over the course of 2011, we recorded 5,255 new modifications of mobile threats and 178 new families," said Kaspersky Lab senior malware analyst Denis Maslennikov, in a blog post.
In other words, the amount of mobile malware continues to increase dramatically. "In December 2011 alone we uncovered more new malicious programs targeting mobile devices than over the entire 2004 to 2010 period," he said.
In 2011, 65% of new malicious mobile applications targeted the Android platform, compared with Java 2 Platform, Micro Edition, a.k.a. J2ME (27%), as well as Symbian (7%), and Windows Mobile (1%). Overall, one-third of malicious apps targeting Android were designed to steal personal data--such as contacts, call logs, text messages, and photos--from the device. Almost an equal number of malware apps were designed to take control of a user's device.
Interestingly, from 2008 through 2010, the majority of Trojan applications designed to launch SMS attacks against mobile devices targeted J2ME devices. But in 2011, most SMS Trojans targeted Android.
Why is Android being singled out now by attackers? For starters, Android--unlike Apple iOS--is an open operating system, meaning there are few barriers to understanding exactly how it works.
Furthermore, various research firms estimate that Android now controls anywhere between 46% and 51% of the mobile operating system market, according to Harry Sverdlove, CTO of Bit9. "So it's not surprising that most malware is targeting that," he said in an interview at the RSA conference in San Francisco this week.
Although Android is undeniably popular, one security issue is that many smartphone manufacturers and cell phone carriers infrequently update customers' Android devices. As a result, many Android smartphones sport known vulnerabilities that could be exploited by attackers.
"For some reason in the Android world, because the phone manufacturers and carriers want in on the pot, we've been trained to think that the manufacturers and carriers are responsible for updating our software," said Sverdlove. "Whereas in the PC world, no one expects the PC seller to update the operating system."
The Android updating situation--as well as for J2ME, Symbian, and Windows Mobile--contrasts with Apple iOS. Notably, Apple alone pushes iOS updates, and they can be immediately applied to currently supported devices, provided users synchronize their device with iTunes and agree to install the update. (Newer iOS devices also can receive updates over the air.)
Of course, iOS isn't immune to application vulnerabilities. "There's a question of what platforms are more or less secure," said Kevin Mahaffey, CTO of Lookout Mobile Security, speaking at RSA. "Android and iPhones have a similar level of security baked into them, it just turns out that iPhone has been less targeted." For example, he said, researchers at CounterStrike demonstrated a WebKit vulnerability at RSA this week that uses a weaponized vulnerability in WebKit to track GPS data and record phone conversations. WebKit, however, is used in both Android and iOS operating systems, as well as browsers for traditional operating systems.
Not everyone, however, agrees with Mahaffey's assessment that mobile operating systems offer similar security levels. "I'd argue that iOS is at least a little more secure," said Roel Schouwenberg, a senior anti-virus researcher at Kaspersky Lab, at the RSA conference.
But he said that all mobile operating systems needed to see security improvements, such as more rigorous checks and transparent processes surrounding the detection of malware, as well as overall mobile application security. "Right now, you need to just trust Apple or Google that everything is fine," he said.

Windows 8 could leapfrog Android to be the true iPad competitor

Windows 8 seems like it's chiefly setting its sights on the tablet market, and that's something that Google should fear. Here's why.





Samsung executive Hankii Yoon said at Mobile World Congress, "The best thing to survive in the market is to kill your products."

He was referring to new Samsung Android tablets cannibalizing older ones, but let's take that comment even further. The first tablet demonstrating Windows 8 at Mobile World Congress was a Samsung one. Sure, Samsung is playing the field, and it's made Windows tablets before. However, it only goes to show that if you're not the one vertically integrating software and hardware, it's a free-for-all as far as where tablet hardware might evolve next.

The iPad isn't going anywhere: it has huge popularity, a massive app catalog, and dominating market share going for it. However, that spot at No. 2 seems wide open. Android tablets have been far from compelling thus far, leaving the doorway open for Windows 8 tablets to stake a claim that no other Windows tablets have previously been able to capture. However, for Windows 8 to succeed as a true iPad competitor and bury Android tablets, the battle will have to be fought on several fronts:
Apps. Android has a boatload of apps, but a less-than-ideal centralized storefront and way of monetizing them. Microsoft's currently middling collection of Windows 8 apps can't compete yet, but in time, with enough development effort, Microsoft could showcase those apps and sell them in a more polished way than Android does.

Enterprise and corporate. iPads are candy to the corporate landscape for two reasons: they're sexy, and they're secure and stable. They're not perfectly geared to productivity, but they're close enough. Android tablets have come in so many varieties and so many operating system variants that it numbs any corporate adoption. If Microsoft can settle on a few tablet designs from OEMs and a unified, stable OS (promising security features to boot), it could be seriously attractive to business.
Backward compatibility. The ability to run older Windows applications (for x86 tablets, not ARM) is huge. I remember sitting through tons of meetings with vendors who explained why their ugly Windows tablet of old was used by businesses that ran older software and enjoyed the cross-compatibility. Running Microsoft Office, in its real-deal form, is bigger than most people realize. OnLive Desktop is a cloud-based service on the iPad and Android that runs Windows 7 remotely...chiefly for its Microsoft Office applications, and its retention of features like red-line edits. A Windows 8 tablet could do that.

True keyboard/mouse compatibility. The iPad can't use a mouse. Android tablets can, but to a limited degree. Stand up a Windows 8 tablet and pair a keyboard and mouse, and a true mobile computer could be set up. We've seen that before on Windows 7 tablets, so what's the big deal now? Well, back then, those Windows 7 tablets excelled at keyboard/mouse connectivity but were lousy with UI, battery life, and touch-based apps. Windows 8 aims to address those problems this time around, though it remains to be seen how Intel's tablet processors will perform.

For all these reasons--especially the business market--I can't help but imagine Windows tablets rising up to finally overtake Android, and creating a Microsoft-Apple battleground for the next decade. On the consumer side, I expect Android tablets to get squeezed by cheaper and more brand-friendly "super e-readers" like the Kindle Fire and Barnes & Noble Nook Tablet. Google's Andy Rubin may plan to double down on tablets, but Microsoft seems ready to do the same. Android phones may own half of the smartphone landscape, but there have been only 12 million Android tablets sold, compared with more than 48 million iPads in 2011 alone. Opportunity is there for the taking to be No. 2. And, if Microsoft swoops in and takes that market away from Android, Google will have no one but itself to blame.


Et Tu, Google? Android Apps Can Also Secretly Copy Photos


It’s not just Apple. Photos are vulnerable on Android phones, too.
As Bits reported this week, developers who make applications for Apple iOS devices have access to a person’s entire photo library as long as that person allows the app to use location data.
It turns out that Google, maker of the Android mobile operating system, takes it one step further. Android apps do not need permission to get a user’s photos, and as long as an app has the right to go to the Internet, it can copy those photos to a remote server without any notice, according to developers and mobile security experts. It is not clear whether any apps that are available for Android devices are actually doing this.
The Apple and Android problems are a reminder of how hard it can be to ensure security on complex mobile devices that can run a vast array of apps. Android apps are required to alert users when they want to retrieve other kinds of personal data — like e-mail, address book contacts or a phone’s location — so the lack of protection for photos came as a surprise to some experts.
“We can confirm that there is no special permission required for an app to read pictures,” said Kevin Mahaffey, chief technology officer of Lookout, a company that makes Android security software. “This is based on Lookout’s findings on all devices we’ve tested.”
In response to questions, Google acknowledged this and said it would consider changing its approach.
A Google spokesman said that the lack of restrictions on photo access was a design choice related to the way early Android phones stored data. The first Android smartphones could put photos on a removable memory card, which complicated the issue of photo access, he said. For example, a user might grant an app permission to retrieve photos from one card but not want the app to use photos on a card that was in place on another day.
“We originally designed the Android photos file system similar to those of other computing platforms like Windows and Mac OS,” the spokesman said in an e-mail message. “At the time, images were stored on a SD card, making it easy for someone to remove the SD card from a phone and put it in a computer to view or transfer those images. As phones and tablets have evolved to rely more on built-in, nonremovable memory, we’re taking another look at this and considering adding a permission for apps to access images. We’ve always had policies in place to remove any apps on Android Market that improperly access your data.”
To demonstrate how vulnerable images are on Android devices, Ralph Gootee, an Android developer and chief technology officer of the software company Loupe, put together a test application that appears to be a simple timer. Installing the app produces a notification that it wants to be able to access the Internet, but there is no notice about photos. When the app is started and the user sets the timer, the app goes into the photo library, retrieves the most recent image and posts it on a public photo-sharing site.
“Photos if anything are the most personal things,” Mr. Gootee said. “I’m really kind of shocked about this.”
Ashkan Soltani, a researcher specializing in privacy and security, said Google’s explanation of its approach would be “surprising to most users, since they’d likely be unaware of this arbitrary difference in the phone’s storage system.” Mr. Soltani said that to users, Google’s permissions system was  ”akin to buying a car that only had locks on the doors but not the trunk.”
In the Android Market, Google’s official Android app store, customers can report suspicious activity in apps so the company can review and potentially remove them. Google also says it has a security system called Bouncer, which puts apps through a simulation to look for things like hidden features that could steal a user’s personal information. Still, the Android Market allows anybody to publish an app, so a malicious one that evaded Google’s automated screening could end up on many devices.
“Users typically presume some care is given when designing these platforms such that their personal data is handled in a consistent way,” Mr. Soltani said. “However, this seems to repeatedly be a false assumption.”
Google’s explanation for the way it handles photo permissions seems to run counter to the company’s earlier statements about Android’s handling of user data in general. After Apple, Google and others came to an agreement last week with California’s attorney general on privacy protection within apps, Randall Sarafa, a Google spokesman, talked about Google’s strict rules on app permissions. “From the beginning, Android has had an industry-leading permissions system which informs consumers what data an app can access and requires user approval before installation,” Mr. Sarafa said.
Google’s security guide for Android developers says: “A central design point of the Android security architecture is that no application, by default, has permission to perform any operations that would adversely impact other applications, the operating system, or the user.” It adds that this includes “reading or writing the user’s private data.”


Wednesday, February 22, 2012

Android Takes Number One Spot in the UK As I Look for the Analyst's Data

First up, it’s tough to argue with this survey stating that 50.3% of the UK population now fall under the smartphone label. From Kantar Worldpanel Comtech (and featured around the web in the last twenty four hours… here it is at The Guardian). Although if you want to argue, how about over the definition of a smartphone, and how many of these are seen as ‘standard’ features on a handset, such as loading applications, taking a picture, accessing Facebook.
It’s yet another survey on mobile phone sales that is making a name for the analyst, rather than giving solid numbers. The numbers that I would like to see (survey size, methodology, Kantar’s margin of error) aren’t there in the initial post or subsequent reporting.


One of the things that I always try to remember is that measuring percentages can lead to some strange arguments. Take the measure of iOS for example, dropping from 29.2% to 28.5%. Apple didn’t do less business in the UK last year (far from it) but as more people fall into the analyst’s definition of what a smartphone is, there’s a much bigger pool of phones being bought, and that means you can increase your sales and still lose market percentage.
My money is that quirk is catching out Windows Phone and presenting it as losing market share, even if it is gaining raw sales. It’s a nice story (look hard enough and you will probably find “Microsoft’s big push is selling less phones” on the web) but without a closer look at the data it’s very hard to justify. One survey is, after all, a single source.
Getting good data is difficult, especially in the world of smartphones. The Analysts are looking to sell the reports that have the big numbers on, rather than have them sprayed around the web for everyone to find; the echo chamber of the web detaches the numbers from the initial reporting so it quickly becomes an accepted fact; and the manufacturers are always reticent in giving out numbers (Nokia’s “well over one million Lumia devices” is especially accurate).
So what are we to do to tell the story of the smartphone in 2012? I don’t know, but the model we have seems a touch flawed to me

Ubuntu for Android Will Bring the Desktop to Your Phone

Linux developer Canonical has unveiled plans for a version of Ubuntu to run on Android smartphones which will use the same kernel as the Linux-based Android OS.

Designed to run on docked Android phones, Canonical said that Ubuntu will be an ideal companion to powerful multi-core CPU-equipped phones.



 The company is looking to target the developing world by turning smartphones into more general computing devices.

Ubuntu.com makes the case for device manufacturers to integrate the OS, arguing that it would drive demand for higher spec devices with fast CPUs and next-generation 4G wireless. The company hinted at an emerging ecosystem as users would be interested in docks, keyboards and monitors to go with their Android/Ubuntu phone.

While the attraction might be a little on the cool side for mainstream consumers, Canonical makes a powerful case when it comes to enterprise software given the ability to deliver industrial solutions for mobile workers such as VMWare, Citrix and Adobe applications.

With the increasing specifications of smartphones, the idea of a smartphone that runs a mobile-focused small screen 'app'-based OS with a larger full featured OS for a desktop is a solid one. It's even more likely to arrive on some phones given that Android phone makers are always on the hunt for features to differentiate themselves from Android rivals.

Thursday, February 2, 2012

Google Docs goes offline on Android phones, tablets



Google Docs has gained offline capabilities on Android devices and also now features enhanced functionality for tablets running the open-source operating system.

The moves were detailed in a Google blog post on Wednesday, in which software engineer Freeman Liu said they would aid productivity. Until now, Google Docs has only worked on Android smartphones and tablets when a Wi-Fi or mobile broadband connection is available.

"There may be times when you don't have an internet connection on your Android device, but you still want access to a file you've saved in Google Docs," Liu said. "Now you can select any file in Google Docs to make it available offline. So, regardless of whether you're connected to the internet, you're always connected to those files."

When the Android device finds a Wi-Fi connection, it automatically updates the offline files, Liu said. The updating can also be done manually over mobile broadband connections.

The types of files that can be used offline include Google documents, presentations and spreadsheets, as well as uploaded images and .pdf, .doc, .xls and .ppt files, Liu wrote.

For Android tablet users, Google Docs documents will now show up in high resolution while the device is online. New gestures have also been added, so the user can flip pages by swiping left or right, or by using a slider at the bottom of the screen.

The changes revealed on Wednesday brings Google's productivity suite on Android devices more in line with the browser-based version it offers on desktops and Chromebooks.

The offline functionality in the desktop Google Docs is particularly important for Chromebooks, as Google's Chrome OS laptops are not built around the concept of local storage. Google used to provide the feature through a plugin called Gears, but it axed that approach two years ago. Offline functionality only returned in September 2011, using HTML5 technologies instead.

It remains to be seen how well Chromebooks are doing, although there is little indication that they are attracting much consumer interest. Android, meanwhile, is a raging success on smartphones and a moderate achiever on tablets, so it makes sense for Google to be paying increased attention to that version of Google Docs.

Could developers find Android to be more important than iOS in 2012?


I know what you’re going to say: “No way.” There is no way Android is ever going to be more important than iOS to developers, nevermind in 2012. But it could happen, according to research team Ovum.
The sprawling Android platform is fragmented, but now that nearly 90% of users are running Android 2.2 or higher, there are plenty of shared APIs and functionality between the OS versions to create great apps. Ovum recently said “Android looks set to replace Apple’s iOS in terms of importance to developers within the next 12 months. However, despite a clear vie for ultimate supremacy between these two platforms, almost all developers support both.”
It’s hard to find Android apps that have not been first developed for iOS, though the opposite is certainly true. Most marquee apps still launch first on iOS, or at the same time on both platforms. There have been games like Wind-up Knight that debuted on Android only to move over to iOS weeks later, but the perhaps that will change in the coming year.
Ovum also says that developers are looking to move into Windows Phone more than ever, due to the increased popularity of the platform. This is directly based on Nokia’s entry into the Windows Phone market with their Lumia devices, and a clear differentiator from some of the other manufacturers who, despite creating Windows Phone devices, seem to place their priorities firmly with Android. “The growing momentum behind Windows Phone indicates that Microsoft has managed to convince developers that its platform is worthy of investment; its challenge now is to persuade consumers.”
There has also been a clear movement to open standards such as HTML5 and Javascript when building applications, though they are still trounced by traditional native coding languages, as they better suit the app environment. Most developers are not creating web apps that can be accessed by any user with a HTML5-compatible web browser, but rather native apps that exist in a sandbox, coded in either Java or Objective-C. That may change as HTML5 and Javascript become more robust, but the limits of offline access and overall speed are still limitations.
Remember that just a few months ago it was revealed that iOS developers earn nearly four times more than Android devs, though the counter argument is that there are far more ad-supported free apps available to Android users which did not count towards that tally.
Check out the full release over at Ovum.

Developers Learn How OpenGL is an Essential Tool for 3D Computer Graphics for Android


 Android Developers: Harness the full power of OpenGL ES with "Pro OpenGL ES for Android"-just released by Apress Media
New York, NY (PRWEB) February 01, 2012
The Android platform is one of the fastest growing segments in the mobile industry. Already developers have been creating apps and games to be sold on these devices since it exploded onto the market. Many experienced Android developers are now starting to see the value in learning 3D graphics to give them a leg up in creating better apps and more in-demand games. To help developers who want to enter the 3D world, graphics experts and authors Mike Smithwick and Mayank Verma created "Pro OpenGL Es for Android" as the go-to guide book for the open platform, published by Apress Media.
Pro OpenGL ES for Android offers everything a programmer needs to know about 3D graphics -from basic mathematical concepts to advanced coding techniques. Authors Smithwick and Verma walk readers through the process of building a fascinating 3D solar system simulator using the fundamental concepts.
While working on the solar system project example in the book, programmers will learn how to incorporate a variety of graphic and animation techniques and how they fit into application development. "Pro OpenGL ES for Android" begins by explaining the basics of 3D math and then orients the reader to the native Android 3D libraries that will be used in building the solar system project-and of course in creating 3D games. This essential resource will also teach how to create 2D interfaces within the 3D world and how to develop animation and 3D movement. The authors cover topics such as lighting, texture mapping, modeling, shaders, blending modes and several more advanced concepts.
Pro OpenGL ES for Android is the go-to guide for the Android developer who wants to start learning the world of 3D. Readers will learn all the skills needed to build their own incredible 3D applications based on the most powerful 3D libraries available. Smithwick and Verma's book gains a strong foothold in the rich and trending world of 3D -and until now there has never been easier or more comprehensive guide for learning this skill.
To learn more about "Pro OpenGL ES for Android," visit www.apress.com/9781430240020
*ISBN13: 978-1-4302-4002-0
*308 Pages
*User Level: Intermediate to Advanced
*Publishing February 1, 2012
*Available eBook Formats: EPUB, MOBI, PDF
  • Print Book Price : $49.99
  • eBook Price: $34.99
About the Authors
Mike Smithwick's slow descent into programming computers began when he first got a little 3-bit plastic DigiComp 1 computer in 1963. Eventually he graduated to programming NASA flight simulator graphics through the 1980s. He wrote and sold the popular Distant Suns planetarium program for the Commodore Amiga, old-school Mac, and Microsoft Windows while selling himself as a contract programmer on the side, working for Apple, 3DO, Sense-8, and Epyx. Eventually he landed a job at Live365, working on client software Windows and Windows Mobile 6, TiVo, Symbian and iPhone. After 13 years, he decided to go back to contracting, writing, and working on Distant Suns for mobile devices after it became modest success in the App Store.
Mayank Verma completed his master's degree in computer science from Arizona State University in 2008. During the program, he published several research papers in the area of security. Since then, he has been working as a software developer specializing in software application design and development. Mayank is passionate about mobile application development and became interested in Android programming when the platform was first launched by Google. When he's is not working on Android projects, he spends his spare time reading technical blogs, researching, analyzing, and testing mobile applications, and hacking gadgets.
About Apress Media
Apress Media LLC is a technical and business publisher devoted to meeting the needs of IT professionals, software developers, programmers, and business leaders with more than 1,000 books in print and electronic formats. Apress provides high-quality, no-fluff content that helps serious technology professionals build a comprehensive pathway to career success. For more information about the innovative approach Apress takes to publishing, please visit www.apress.com.

Wednesday, February 1, 2012

Official Android Developers’ page live on Google+

AndroidDev Official Android Developers page live on Google+

Google has launched official Android Developers page on Google+. Company plans to help developers, promote Android, give a sneak peek of upcoming dev tools and a lot more on this page.
From Android Dev Blog
We’ll be posting development tips, discussing updates to the SDK and developer tools, highlighting new Android training classes, and posting video and pics from Android developer events around the world.
Android Developer Relations team will also be broadcasting On Air Office Hours using Google+ Hangouts every Wednesday at 2pm Pacific Time (10pm UTS), you will be able to ask your development related questions on the page and chosen ones will be answered by the team.
Google+ is certainly a better medium for interaction between Android developers and Google team than the existing blog or Twitter. We hope this helps Android App Developers in building better apps for the platform.

Google urges Android developers to move away from menu buttons




SOFTWARE DEVELOPER Google has urged Android developers to do away with the menu button, urging them to use an 'action bar'.

Just days after Canonical announced its intentions to banish menus from its Ubuntu Linux distribution, Google has come out and urged developers to move away from menu buttons and towards use of an 'action bar'. The so-called 'action bar' is really just six icons that Google hopes that Android users will become accustomed to using.

As part of Google's Android 3.0 Honeycomb release last year it made a big push towards use of the action bar, but until recently legacy applications running on Android 2.3 or older would not be served by applications relying solely on action bars. Now Google has included an 'action overflow button' for legacy applications, allowing developers to finally move away from menus altogether.

Scott Main, lead technology writer for Google's Android Developer web site said, "In order to provide the most intuitive and consistent user experience in your apps, you should migrate your designs away from using the Menu button and toward using the action bar. This isn't a new concept - the action bar pattern has been around on Android even before Honeycomb - but as Ice Cream Sandwich rolls out to more devices, it's important that you begin to migrate your designs to the action bar in order to promote a consistent Android user experience."

Google's six icon action bar includes buttons for refreshing, sharing, deleting and 'starring', though developers can use their own icons if they wish. In a bid to have some sort of harmony between the user interfaces of Android applications, Google suggested that developers refer to its Iconography Design Guide, should they want to stray off-standards with their icons.

As Google iterates Android it needs to make sure that applications using mash-ups of user interfaces do not confuse users. While style guides are good, developers and user interface designers will still want to stamp their own marks on applications to stand out from the crowd.

Android out of favour in US as holiday buyers pick iPhone

iPhone
The Opena iPhone 4 case with a slide-out bottle opener embedded in the backside.

SAN FRANCISCO: Samsung Electronics Co. was the only smartphone maker partnering with Google Inc. that found holiday cheer competing against Apple Inc.'s iPhone.

Apple led the smartphone market in the fourth quarter after unveiling the iPhone 4S in October. Of the 9.4 million devices activated by AT&T Inc., the second-largest U.S. wireless carrier, 7.6 million were iPhones. Verizon Wireless, the largest provider, said 56% of its 7.7 million smartphones were iPhones. Samsung was No. 2 in shipments.

Apple sold a record 37 million iPhones globally in the three months ended Dec. 31, dispelling speculation that demand might be eroded by the dozens of devices using Google's Android operating system. Instead, Apple's dominance may serve as a signal that rivals such as HTC Corp. would do better to act like Hollywood studios, which hold back movies to avoid competing against the debut of a sure-bet blockbuster.

"For the Android smartphone vendors to come out with something, they need to be very brave," said Ramon Llamas, a senior analyst at market-research company IDC. "It was Apple's Christmas."

Samsung found success with its Galaxy line of smartphones. Though the Suwon, South Korea-based company - also one of Apple's biggest parts suppliers - came in just behind Apple for the quarter, it was the largest vendor for all of 2011, according to Strategy Analytics, a research company. "They are clearly the winners," said Nehal Chokshi, a senior analyst for Technology Insights Research LLC in New York.

Motorola, HTC, LG

As Apple and Samsung together sold more than 70 million smartphones in the fourth quarter, companies such as Motorola Mobility Holdings Inc., HTC and LG Electronics Inc. were left to fight for the remaining customers.

The fallout for Apple and Samsung's competitors can be seen in their financial results. On January 6, HTC, maker of the Sensation and Incredible smartphones, reported its first quarterly profit decline in two years. Motorola Mobility, maker of the Razr and Droid devices, also said earlier this month that it expected to report results that were lower than forecast in part because of the challenging market.

LG, scheduled to release results on February 1, has reported two consecutive quarterly losses. Some companies are taking a cue from Apple, whose iPhone is its only smartphone. HTC and Motorola have announced shifts in strategy to focus on fewer models instead of a swath of variations.

Different Approaches

Google licenses the Android operating system to multiple hardware makers, while Apple's iOS software is available only on its own products. The rising popularity of devices running Android has been seen by investors as a long-term threat to Apple's market-leading profit margins.

Chokshi said a similar example is the difficulty Apple's Mac personal-computer business had competing against Microsoft Corp.'s Windows operating system, which runs on PCs from various vendors. Apple's performance during the holiday quarter should ease those concerns, said Brian White, a former analyst at Ticonderoga Securities LLC, which closed last week.

Sales in China will help the iPhone remain the leading smartphone, he said. Morgan Stanley estimates Apple could sell as many as 40 million iPhones in China by 2013. "The biggest mobile Internet opportunity in the world is just a baby," White said. "Just think about when that explodes and Apple's exposure there."

Android users more likely to have sex on first date: Survey

Visitors attend the Android operating system trade stand at the Mobile World Congress. Results of a survey released well after this event, suggest Android users are more likely to have sex on a first date.
 

Visitors attend the Android operating system trade stand at the Mobile World Congress. Results of a survey released well after this event, suggest Android users are more likely to have sex on a first date.

Photograph by: Denis Doyle, Bloomberg

Canadian singles who use Android phones are more likely to have sex on a first date and partake in one-night stands, in comparison to those with other types of smartphones, according to a results of a survey.
The survey, conducted by polling firm Zoomerang for dating website Match.com, found 62 per cent of singles it asked who use Android devices, have had sex on a first date, compared with 57 per cent of iPhone users and 48 per cent of BlackBerry users.
At 55 per cent, Android users also were the most likely to have one-night stands. According to the survey results, 50 per cent of iPhone users have had a one-night stand and 47.6 per cent of Blackberry users said also they had had a one-night stand.
Android users also were the most active visitors of dating websites, at 72 per cent. That compared to 58 per cent of those with iPhones and 50 per cent of people who have BlackBerrys.
Those with an iPhone were most likely to date a co-worker, with nearly a quarter of such singles saying they've had a workplace romance within the last five years.
BlackBerry users — at 72 per cent — were the most likely to drink alcohol on a first date.
The survey found 75 per cent all these singles indicate that email and texting had "significantly improved their dating life."
"Thanks to social networking and online dating, our love lives and our digital lives have never been more intertwined," Match.com said in release about its survey.
Still, it had a few warnings about dating in this high-tech environment: don't get distracted by your cellphone while on a date; don't be too quick to make your new love interest a Facebook friend; don't use a social network to introduce your new mate to friends and family; and sometimes actually call the person rather than sending email or texts.
The results were based on Internet surveys conducted with 1,068 Canadian singles from Oct. 13 to 15. No margin of error was provided.

Read more: http://www.canada.com/life/Android+users+more+likely+have+first+date+Survey/6080175/story.html#ixzz1l8lAsWId