Wednesday, February 22, 2012

Android Takes Number One Spot in the UK As I Look for the Analyst's Data

First up, it’s tough to argue with this survey stating that 50.3% of the UK population now fall under the smartphone label. From Kantar Worldpanel Comtech (and featured around the web in the last twenty four hours… here it is at The Guardian). Although if you want to argue, how about over the definition of a smartphone, and how many of these are seen as ‘standard’ features on a handset, such as loading applications, taking a picture, accessing Facebook.
It’s yet another survey on mobile phone sales that is making a name for the analyst, rather than giving solid numbers. The numbers that I would like to see (survey size, methodology, Kantar’s margin of error) aren’t there in the initial post or subsequent reporting.


One of the things that I always try to remember is that measuring percentages can lead to some strange arguments. Take the measure of iOS for example, dropping from 29.2% to 28.5%. Apple didn’t do less business in the UK last year (far from it) but as more people fall into the analyst’s definition of what a smartphone is, there’s a much bigger pool of phones being bought, and that means you can increase your sales and still lose market percentage.
My money is that quirk is catching out Windows Phone and presenting it as losing market share, even if it is gaining raw sales. It’s a nice story (look hard enough and you will probably find “Microsoft’s big push is selling less phones” on the web) but without a closer look at the data it’s very hard to justify. One survey is, after all, a single source.
Getting good data is difficult, especially in the world of smartphones. The Analysts are looking to sell the reports that have the big numbers on, rather than have them sprayed around the web for everyone to find; the echo chamber of the web detaches the numbers from the initial reporting so it quickly becomes an accepted fact; and the manufacturers are always reticent in giving out numbers (Nokia’s “well over one million Lumia devices” is especially accurate).
So what are we to do to tell the story of the smartphone in 2012? I don’t know, but the model we have seems a touch flawed to me

Ubuntu for Android Will Bring the Desktop to Your Phone

Linux developer Canonical has unveiled plans for a version of Ubuntu to run on Android smartphones which will use the same kernel as the Linux-based Android OS.

Designed to run on docked Android phones, Canonical said that Ubuntu will be an ideal companion to powerful multi-core CPU-equipped phones.



 The company is looking to target the developing world by turning smartphones into more general computing devices.

Ubuntu.com makes the case for device manufacturers to integrate the OS, arguing that it would drive demand for higher spec devices with fast CPUs and next-generation 4G wireless. The company hinted at an emerging ecosystem as users would be interested in docks, keyboards and monitors to go with their Android/Ubuntu phone.

While the attraction might be a little on the cool side for mainstream consumers, Canonical makes a powerful case when it comes to enterprise software given the ability to deliver industrial solutions for mobile workers such as VMWare, Citrix and Adobe applications.

With the increasing specifications of smartphones, the idea of a smartphone that runs a mobile-focused small screen 'app'-based OS with a larger full featured OS for a desktop is a solid one. It's even more likely to arrive on some phones given that Android phone makers are always on the hunt for features to differentiate themselves from Android rivals.

Thursday, February 2, 2012

Google Docs goes offline on Android phones, tablets



Google Docs has gained offline capabilities on Android devices and also now features enhanced functionality for tablets running the open-source operating system.

The moves were detailed in a Google blog post on Wednesday, in which software engineer Freeman Liu said they would aid productivity. Until now, Google Docs has only worked on Android smartphones and tablets when a Wi-Fi or mobile broadband connection is available.

"There may be times when you don't have an internet connection on your Android device, but you still want access to a file you've saved in Google Docs," Liu said. "Now you can select any file in Google Docs to make it available offline. So, regardless of whether you're connected to the internet, you're always connected to those files."

When the Android device finds a Wi-Fi connection, it automatically updates the offline files, Liu said. The updating can also be done manually over mobile broadband connections.

The types of files that can be used offline include Google documents, presentations and spreadsheets, as well as uploaded images and .pdf, .doc, .xls and .ppt files, Liu wrote.

For Android tablet users, Google Docs documents will now show up in high resolution while the device is online. New gestures have also been added, so the user can flip pages by swiping left or right, or by using a slider at the bottom of the screen.

The changes revealed on Wednesday brings Google's productivity suite on Android devices more in line with the browser-based version it offers on desktops and Chromebooks.

The offline functionality in the desktop Google Docs is particularly important for Chromebooks, as Google's Chrome OS laptops are not built around the concept of local storage. Google used to provide the feature through a plugin called Gears, but it axed that approach two years ago. Offline functionality only returned in September 2011, using HTML5 technologies instead.

It remains to be seen how well Chromebooks are doing, although there is little indication that they are attracting much consumer interest. Android, meanwhile, is a raging success on smartphones and a moderate achiever on tablets, so it makes sense for Google to be paying increased attention to that version of Google Docs.

Could developers find Android to be more important than iOS in 2012?


I know what you’re going to say: “No way.” There is no way Android is ever going to be more important than iOS to developers, nevermind in 2012. But it could happen, according to research team Ovum.
The sprawling Android platform is fragmented, but now that nearly 90% of users are running Android 2.2 or higher, there are plenty of shared APIs and functionality between the OS versions to create great apps. Ovum recently said “Android looks set to replace Apple’s iOS in terms of importance to developers within the next 12 months. However, despite a clear vie for ultimate supremacy between these two platforms, almost all developers support both.”
It’s hard to find Android apps that have not been first developed for iOS, though the opposite is certainly true. Most marquee apps still launch first on iOS, or at the same time on both platforms. There have been games like Wind-up Knight that debuted on Android only to move over to iOS weeks later, but the perhaps that will change in the coming year.
Ovum also says that developers are looking to move into Windows Phone more than ever, due to the increased popularity of the platform. This is directly based on Nokia’s entry into the Windows Phone market with their Lumia devices, and a clear differentiator from some of the other manufacturers who, despite creating Windows Phone devices, seem to place their priorities firmly with Android. “The growing momentum behind Windows Phone indicates that Microsoft has managed to convince developers that its platform is worthy of investment; its challenge now is to persuade consumers.”
There has also been a clear movement to open standards such as HTML5 and Javascript when building applications, though they are still trounced by traditional native coding languages, as they better suit the app environment. Most developers are not creating web apps that can be accessed by any user with a HTML5-compatible web browser, but rather native apps that exist in a sandbox, coded in either Java or Objective-C. That may change as HTML5 and Javascript become more robust, but the limits of offline access and overall speed are still limitations.
Remember that just a few months ago it was revealed that iOS developers earn nearly four times more than Android devs, though the counter argument is that there are far more ad-supported free apps available to Android users which did not count towards that tally.
Check out the full release over at Ovum.

Developers Learn How OpenGL is an Essential Tool for 3D Computer Graphics for Android


 Android Developers: Harness the full power of OpenGL ES with "Pro OpenGL ES for Android"-just released by Apress Media
New York, NY (PRWEB) February 01, 2012
The Android platform is one of the fastest growing segments in the mobile industry. Already developers have been creating apps and games to be sold on these devices since it exploded onto the market. Many experienced Android developers are now starting to see the value in learning 3D graphics to give them a leg up in creating better apps and more in-demand games. To help developers who want to enter the 3D world, graphics experts and authors Mike Smithwick and Mayank Verma created "Pro OpenGL Es for Android" as the go-to guide book for the open platform, published by Apress Media.
Pro OpenGL ES for Android offers everything a programmer needs to know about 3D graphics -from basic mathematical concepts to advanced coding techniques. Authors Smithwick and Verma walk readers through the process of building a fascinating 3D solar system simulator using the fundamental concepts.
While working on the solar system project example in the book, programmers will learn how to incorporate a variety of graphic and animation techniques and how they fit into application development. "Pro OpenGL ES for Android" begins by explaining the basics of 3D math and then orients the reader to the native Android 3D libraries that will be used in building the solar system project-and of course in creating 3D games. This essential resource will also teach how to create 2D interfaces within the 3D world and how to develop animation and 3D movement. The authors cover topics such as lighting, texture mapping, modeling, shaders, blending modes and several more advanced concepts.
Pro OpenGL ES for Android is the go-to guide for the Android developer who wants to start learning the world of 3D. Readers will learn all the skills needed to build their own incredible 3D applications based on the most powerful 3D libraries available. Smithwick and Verma's book gains a strong foothold in the rich and trending world of 3D -and until now there has never been easier or more comprehensive guide for learning this skill.
To learn more about "Pro OpenGL ES for Android," visit www.apress.com/9781430240020
*ISBN13: 978-1-4302-4002-0
*308 Pages
*User Level: Intermediate to Advanced
*Publishing February 1, 2012
*Available eBook Formats: EPUB, MOBI, PDF
  • Print Book Price : $49.99
  • eBook Price: $34.99
About the Authors
Mike Smithwick's slow descent into programming computers began when he first got a little 3-bit plastic DigiComp 1 computer in 1963. Eventually he graduated to programming NASA flight simulator graphics through the 1980s. He wrote and sold the popular Distant Suns planetarium program for the Commodore Amiga, old-school Mac, and Microsoft Windows while selling himself as a contract programmer on the side, working for Apple, 3DO, Sense-8, and Epyx. Eventually he landed a job at Live365, working on client software Windows and Windows Mobile 6, TiVo, Symbian and iPhone. After 13 years, he decided to go back to contracting, writing, and working on Distant Suns for mobile devices after it became modest success in the App Store.
Mayank Verma completed his master's degree in computer science from Arizona State University in 2008. During the program, he published several research papers in the area of security. Since then, he has been working as a software developer specializing in software application design and development. Mayank is passionate about mobile application development and became interested in Android programming when the platform was first launched by Google. When he's is not working on Android projects, he spends his spare time reading technical blogs, researching, analyzing, and testing mobile applications, and hacking gadgets.
About Apress Media
Apress Media LLC is a technical and business publisher devoted to meeting the needs of IT professionals, software developers, programmers, and business leaders with more than 1,000 books in print and electronic formats. Apress provides high-quality, no-fluff content that helps serious technology professionals build a comprehensive pathway to career success. For more information about the innovative approach Apress takes to publishing, please visit www.apress.com.

Wednesday, February 1, 2012

Official Android Developers’ page live on Google+

AndroidDev Official Android Developers page live on Google+

Google has launched official Android Developers page on Google+. Company plans to help developers, promote Android, give a sneak peek of upcoming dev tools and a lot more on this page.
From Android Dev Blog
We’ll be posting development tips, discussing updates to the SDK and developer tools, highlighting new Android training classes, and posting video and pics from Android developer events around the world.
Android Developer Relations team will also be broadcasting On Air Office Hours using Google+ Hangouts every Wednesday at 2pm Pacific Time (10pm UTS), you will be able to ask your development related questions on the page and chosen ones will be answered by the team.
Google+ is certainly a better medium for interaction between Android developers and Google team than the existing blog or Twitter. We hope this helps Android App Developers in building better apps for the platform.

Google urges Android developers to move away from menu buttons




SOFTWARE DEVELOPER Google has urged Android developers to do away with the menu button, urging them to use an 'action bar'.

Just days after Canonical announced its intentions to banish menus from its Ubuntu Linux distribution, Google has come out and urged developers to move away from menu buttons and towards use of an 'action bar'. The so-called 'action bar' is really just six icons that Google hopes that Android users will become accustomed to using.

As part of Google's Android 3.0 Honeycomb release last year it made a big push towards use of the action bar, but until recently legacy applications running on Android 2.3 or older would not be served by applications relying solely on action bars. Now Google has included an 'action overflow button' for legacy applications, allowing developers to finally move away from menus altogether.

Scott Main, lead technology writer for Google's Android Developer web site said, "In order to provide the most intuitive and consistent user experience in your apps, you should migrate your designs away from using the Menu button and toward using the action bar. This isn't a new concept - the action bar pattern has been around on Android even before Honeycomb - but as Ice Cream Sandwich rolls out to more devices, it's important that you begin to migrate your designs to the action bar in order to promote a consistent Android user experience."

Google's six icon action bar includes buttons for refreshing, sharing, deleting and 'starring', though developers can use their own icons if they wish. In a bid to have some sort of harmony between the user interfaces of Android applications, Google suggested that developers refer to its Iconography Design Guide, should they want to stray off-standards with their icons.

As Google iterates Android it needs to make sure that applications using mash-ups of user interfaces do not confuse users. While style guides are good, developers and user interface designers will still want to stamp their own marks on applications to stand out from the crowd.

Android out of favour in US as holiday buyers pick iPhone

iPhone
The Opena iPhone 4 case with a slide-out bottle opener embedded in the backside.

SAN FRANCISCO: Samsung Electronics Co. was the only smartphone maker partnering with Google Inc. that found holiday cheer competing against Apple Inc.'s iPhone.

Apple led the smartphone market in the fourth quarter after unveiling the iPhone 4S in October. Of the 9.4 million devices activated by AT&T Inc., the second-largest U.S. wireless carrier, 7.6 million were iPhones. Verizon Wireless, the largest provider, said 56% of its 7.7 million smartphones were iPhones. Samsung was No. 2 in shipments.

Apple sold a record 37 million iPhones globally in the three months ended Dec. 31, dispelling speculation that demand might be eroded by the dozens of devices using Google's Android operating system. Instead, Apple's dominance may serve as a signal that rivals such as HTC Corp. would do better to act like Hollywood studios, which hold back movies to avoid competing against the debut of a sure-bet blockbuster.

"For the Android smartphone vendors to come out with something, they need to be very brave," said Ramon Llamas, a senior analyst at market-research company IDC. "It was Apple's Christmas."

Samsung found success with its Galaxy line of smartphones. Though the Suwon, South Korea-based company - also one of Apple's biggest parts suppliers - came in just behind Apple for the quarter, it was the largest vendor for all of 2011, according to Strategy Analytics, a research company. "They are clearly the winners," said Nehal Chokshi, a senior analyst for Technology Insights Research LLC in New York.

Motorola, HTC, LG

As Apple and Samsung together sold more than 70 million smartphones in the fourth quarter, companies such as Motorola Mobility Holdings Inc., HTC and LG Electronics Inc. were left to fight for the remaining customers.

The fallout for Apple and Samsung's competitors can be seen in their financial results. On January 6, HTC, maker of the Sensation and Incredible smartphones, reported its first quarterly profit decline in two years. Motorola Mobility, maker of the Razr and Droid devices, also said earlier this month that it expected to report results that were lower than forecast in part because of the challenging market.

LG, scheduled to release results on February 1, has reported two consecutive quarterly losses. Some companies are taking a cue from Apple, whose iPhone is its only smartphone. HTC and Motorola have announced shifts in strategy to focus on fewer models instead of a swath of variations.

Different Approaches

Google licenses the Android operating system to multiple hardware makers, while Apple's iOS software is available only on its own products. The rising popularity of devices running Android has been seen by investors as a long-term threat to Apple's market-leading profit margins.

Chokshi said a similar example is the difficulty Apple's Mac personal-computer business had competing against Microsoft Corp.'s Windows operating system, which runs on PCs from various vendors. Apple's performance during the holiday quarter should ease those concerns, said Brian White, a former analyst at Ticonderoga Securities LLC, which closed last week.

Sales in China will help the iPhone remain the leading smartphone, he said. Morgan Stanley estimates Apple could sell as many as 40 million iPhones in China by 2013. "The biggest mobile Internet opportunity in the world is just a baby," White said. "Just think about when that explodes and Apple's exposure there."

Android users more likely to have sex on first date: Survey

Visitors attend the Android operating system trade stand at the Mobile World Congress. Results of a survey released well after this event, suggest Android users are more likely to have sex on a first date.
 

Visitors attend the Android operating system trade stand at the Mobile World Congress. Results of a survey released well after this event, suggest Android users are more likely to have sex on a first date.

Photograph by: Denis Doyle, Bloomberg

Canadian singles who use Android phones are more likely to have sex on a first date and partake in one-night stands, in comparison to those with other types of smartphones, according to a results of a survey.
The survey, conducted by polling firm Zoomerang for dating website Match.com, found 62 per cent of singles it asked who use Android devices, have had sex on a first date, compared with 57 per cent of iPhone users and 48 per cent of BlackBerry users.
At 55 per cent, Android users also were the most likely to have one-night stands. According to the survey results, 50 per cent of iPhone users have had a one-night stand and 47.6 per cent of Blackberry users said also they had had a one-night stand.
Android users also were the most active visitors of dating websites, at 72 per cent. That compared to 58 per cent of those with iPhones and 50 per cent of people who have BlackBerrys.
Those with an iPhone were most likely to date a co-worker, with nearly a quarter of such singles saying they've had a workplace romance within the last five years.
BlackBerry users — at 72 per cent — were the most likely to drink alcohol on a first date.
The survey found 75 per cent all these singles indicate that email and texting had "significantly improved their dating life."
"Thanks to social networking and online dating, our love lives and our digital lives have never been more intertwined," Match.com said in release about its survey.
Still, it had a few warnings about dating in this high-tech environment: don't get distracted by your cellphone while on a date; don't be too quick to make your new love interest a Facebook friend; don't use a social network to introduce your new mate to friends and family; and sometimes actually call the person rather than sending email or texts.
The results were based on Internet surveys conducted with 1,068 Canadian singles from Oct. 13 to 15. No margin of error was provided.

Read more: http://www.canada.com/life/Android+users+more+likely+have+first+date+Survey/6080175/story.html#ixzz1l8lAsWId